Print media: print media, and DM single page. DM single page targeted relatively strong, but the conversion rate is low, almost can not bring consumer power. Radio media: radio and television. The profit model of mobile phone games mobile games will be traditional commercial companies, terminal equipment makers and network operators to pull together. Game platform developers such as J2ME and Brew-based technology platform to mobile operators, mobile games developers and terminal manufacturers to provide mobile gaming platform or SDK, mobile game developer, CP self-developed mobile games mobile gaming provider or mobile operator , the development of the game can also be embedded directly in to the terminal manufacturers to terminal. When they buy good cell phone jammer and it is also the most convenient way.
Mobile operators portal and publisher of mobile games SP to provide customers with the services of the game contains various mobile communication services and content services. In the game industry chain of the entire mobile phone network, mobile operators in the hub, to provide integrated services is undoubtedly the most important, it also enables mobile operators to launch wireless gaming standards for uniform and unified wireless gaming platform, especially operator billing platform. The decision will maximize the greatest impetus of mobile phone games from the mobile operators, carriers, leading the direction of development of the developers. At present, the charging of mobile phone games are mainly three kinds. The customer wants to master the use method of good cell phone jammer .
A networked game pricing model, this model is more popular in Japan and Korea. Another is the download fee, download the game need to pay a fee. There is also a model, the game itself is free, but in order to obtain a richer gaming experience in the game to pay a fee to purchase goods, supplies, value-added services, clothing and props. Before the concept of mobile games mobile game planning planning mobile game planners in the planning of a mobile game, we must first conduct market research to find out the current pop What game players want to play the game what type of game, players need to finalized , such as the leisure class or role-playing. It is the detailed product description of good cell phone jammer .
Then set up a basic framework, then every detail of the game's plot, characters and scenes are set up, and finally handed over to the technical group. Chapter 1 Mobile Game J2ME mobile phone game development planning and practice 10 mobile game planning with PC games there are many similarities, we must first develop planning the outline of the case, then according to the outline of the planning case for the detailed design. Such as props, the name of the goods and the role of property, the game with the map size and so on. Planning at the beginning do not have to consider the limitations of the platform, and should, as far as possible, to use their imagination to design the game, when the game finished, the limitations of the gaming platform game plan be modified to get the most feasible planning case. It is the reference for the customer to get as much information of phone jammer .
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